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C/C++ Source or Header  |  2003-02-27  |  259b  |  13 lines

  1. #ifndef _Xearth_H_
  2. #define _Xearth_H_
  3.  
  4. enum
  5. {
  6.     EARTHSHADER_SEA                = 1000, // VECTOR
  7.     EARTHSHADER_LAND            = 1001, // VECTOR
  8.     EARTHSHADER_MOUNTAIN    = 1002, // VECTOR
  9.     EARTHSHADER_FREQUENCY    = 1003,    // REAL
  10.     EARTHSHADER_LEVEL            = 1004    // REAL
  11. };
  12.  
  13. #endif